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TESLA Model S 3D Model

TeslaSideView3_edited_edited.jpg
TeslaReferenceImages.jpeg

I made sure to use a quad-based workflow in during of designing this model  as seen through the wireframe view. I struggled a lot with the curved hood of the car as well as the back of the car do to nature of the curved surface I was modeling.

TeslaFirstRender.png
car2.png

I started by  finding a Tesla reference image with side, back, front, and top orthographic views.  I took this reference images and cut the images into four separate images to use in my Blender scene. 

Screenshot 2024-08-11 at 2.47.02 PM.png

I used geometry nodes to form the materials I added to the car for final presentation. I also used an emission material to form the red tail lights and yellow accents.

car3.png

Overall a very insightful project on the importance of organization and how to make automobiles. I learned a lot about modeling curved surfaces in a quad based workflow and got an introductory look on how geometry nodes work.

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